*Under Construction*
Water-filling Method
Recall that the capacity of a AWGN channel with noise
and power constraint
:

Suppose now we have two channels with
and total power constraint
, how should we use our power?
Suppose, for example,
, we can get a capacity of
if we only use channel 1 and
if we only use channel 2. Since
, we can acheive a larger capacity if we use channel 1 alone. But what if we divide the power half-half? The new capacity would be
, which is larger than either of the cases when we use only one channel.
Intuitively, when power is already large, we have to double the power to add an extra bit, so it is easier to use two channels with
,
.
It is obivious to see that the maximum capacity can only be acheived when we use all the power we get, i.e.
. Use Lagrange Multiplier Method to find the maximum capacity with the constraints above, there exists
such that the equation below equals 0 when we take partial differentiation with respect to
and
:

We get:

This leads to the water-filling strategy when we divide our power to different channels.
The image below shows the idea of water-filling strategy and how it works when the total power constraint shrink, with
as variables and
the total power constraints.

The same idea can also be applied to when there are multiple parallel channels.
Feedback for Binary Erasure Channel
For Binary Erasure Channels, feedback does not increase rate, but still helps.
Every time an error occurs, the symbol is erased and retransmitted till it is right.
The capacity does not change but the probability of error becomes much smaller.
Comments (2)
Lingxiao XIA said
at 9:35 pm on Apr 15, 2009
I moved something around on the frontpage and i think i messed it up... please correct the changes if you find that they are wrong, and i separated my scribe note because they are about two problem sets, so scribe notes 6-5 and scribe notes 7-1 are from one class. sorry for any confusion
Lingxiao XIA said
at 9:42 pm on Apr 15, 2009
ah by the way, i love my new profile picture~~~~~ iyummy! XDDDDD
You don't have permission to comment on this page.